MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0008 - fish in the net
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games
Goal: basic physical-motor activity
Action:
Technical Sheet
Age: 7-11 years, 11 - 14 years
Departure
arranged free, in the field; not in teams. The field is given by all the available space
Execution
students move freely in the space available. The animator calls a child who becomes the fish and all the others must surround him by arranging themselves in a circle around him
RULES: The fish cannot push on the net. Net players cannot use their hands to hold the fish.
PURPOSE: To imprison the fish in the net
VICTORY: the net wins if it can hold it back, the fish wins if it manages not to get caught
Variants
To use in the movements, both of the fish and the net, different systems of translocation and gaits
Advice
change the fish often. Have the new fish raise a hand so you can identify it
Materials
SPORTS AND MOVEMENT GAME FOR CHILDREN - No. 0007 - find your partner
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games, team training games
Goal: basic physical-motor activity
Action:
Technical Sheet
Ages: 3-7 years, 7-11 years, 11-14 years
Departure
arranged free, in the field; not in teams. The field is given by all the available space
Execution
the students move freely in the available space and, at a signal from the animator, they must find a friend and take him by the hand.
RULES: You cannot take a friend if he is already holding the hand with another
PURPOSE: To take a teammate by the hand (Use this game for team building)
Variants
Perform it in three: one standing, one kneeling and one sitting, for the formation of more teams
Advice
use this game for quick team formation: ex. one of the formed couple remains standing and one sits down. The standing ones make up one team and the seated ones make up the other
Materials
MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0006 - moving between the circles
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Type: movement and sports game for children, exercise running games without the ball: animation games, running games with the ball
Goal: basic physical-motor activity, basketball, walking, running, coupling and motor combination skills, space-time and dynamic differentiation skills, orientation skills, general endurance
Action:, dribble
Technical Sheet
Age: 7-11 years, 3-7 years, 11-14 years
Departure
arranged in a circle, in the field, outside the circles; not in teams. The field is that delineated by the arrangement of the material
Execution
children run around the circles clockwise. At the signal of the animator, each child must enter a circle. The circles on the ground are always one less than the children.
You cannot enter a circle if it is already occupied by another child
Whoever enters a circle occupied by another child performs a penance (e.g. 3 laps of running around the circles)
PURPOSE: to be able to enter a circle at the signal of the animator
SCORING: 1 penalty point is awarded to the one who does not find the circle
VICTORY: those who manage to find the free circle win
Variants
Remove a circle at each stop and eliminate anyone who has not found the circle Make different types of movements: forward and backward, sideways, clockwise and counterclockwise, out and into the circles, the right foot inside the circles and the left out, and vice versa, etc.
Increase the number of motor requests: eg at n ° 1 run outside the rims, at n ° 2 run inside the rims, at n ° 3 stop inside the rims.
Choose various types of stimuli: colors, odd or even numbers, materials, tens or hundreds numbers, etc.
Making moves by dribbling a ball
Advice
gradually increase the stimuli.
Use scoring and not eliminating pupils
Materials
You are looking, one less than the number of children. (Balls, one for each child)
MOVEMENT AND SPORTS GAME FOR CHILDREN - N. 0005 - material color search
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games
Goal: basic physical-motor activity
Action:
Technical Sheet
Age: 3-7 years, 7-11 years
Departure
arranged free, in the field; not in teams. The field is given by all the available space
Execution
the animator after leaving the students free to move in the available space says aloud the name of a color and all the students must touch something that responds to that color
PURPOSE: to touch the named object as soon as possible
SCORE: 5 points to the first, 3 points to the others, 1 point to the last
VICTORY: the one who first manages to find the corresponding color wins
Variants
Finding certain materials: iron, wood, rubber; tools: backs, horse, pole; etc.
Moving with chosen gaits: hopping, 4-legged, etc.
Let the student who wins choose the next object Choose words that correspond to certain objects: ex. star u003d green color, rhombus u003d backs, thunder u003d all on the ground supine and flash u003d wood
Advice
Materials
MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0004 - shadow man
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games
Goal: basic physical-motor activity
Action:
Technical Sheet
Age: 3-7 years, 7-11 years
Departure
arranged free, in the field, arranged in pairs; not in teams. The field is given by all the available space
Execution
the animator, after having arranged the students in pairs, assigns to one of them the role of real man, who must move, perform exercises, translocations, gaits, etc. on the other the role of shadow man, who must imitate all the movements of the other. After some time they swap roles
The real man has to wait, after a demanding exercise, for the shadow to have performed it too, before leaving again
PURPOSE: one of the two, the shadow, must imitate the gestures and movements of the other
VICTORY: the real man who, in the opinion of the animator, has more imagination and the shadow man who best imitates the movements of his real man wins
Variants
Do it in 3, or in a group, with a real man and lots of shadows