MOVEMENT AND SPORTS GAME FOR CHILDREN - N. 0013 - gaits
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise, running games without the ball: animation games
Objective: basic physical-motor activity
Action:
Technical Sheet
Group/Team: in teams
Ages: 3-7 years old, 7-11 years old
Departure
arranged in rows, 2 rows, one behind the other, each row is a team;, 2 teams, free number of players per team. The field varies from m. 10x10 up to m. 20x20, according to the number of participants
Execution
the players are arranged in two rows, one behind the other; the two lines must perform different gaits: e.g. the first row must carry out the course by crawling, the second row by commanding four supports. As soon as the course is finished, the two teams have to switch roles
RULES: respect the pace
PURPOSE: to pace correctly, without letting the front row player distance you
SCORING: the team will get 1 point for each player who performs the pace correctly without letting the one in front of him distance himself
VICTORY: the team with the most points wins
Variants
All types of paces known to the animatorRepeat the game on a field with a center line: teams start at the endlines, finish at the center line and return to their own endlines
Advice
Materials
MOVEMENT AND SPORTS GAME FOR CHILDREN - N. 0012 - the corners
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games, running games with the ball
Goal: basic physical-motor activity, football, basketball, walking, running, crawling, kicking, orientation skills, speed resistance
Action: , control, dribble
Technical Sheet
Group/Team: in teams
Ages: 3-7 Years, 7-11 Years, 11-14 Years
Departure
arranged in rows, in the corners;, 2 or more teams, free number of players per team. The field varies from m. 10x10 up to m. 20x20, according to the number of participants
Execution
the players are placed in rows at the corners of a triangle, a square, or other, depending on the number of teams. At the animator's signal, the first in the row start in one direction and, having returned to their places, touch the second in the row who in turn starts and runs the route, and so on up to the last of the team.
RULES: respect the type of pace chosen. Do not set off before being touched
FOULS AND SANCTIONS: The team that has not respected the rules is disqualified
PURPOSE: to return to one's seat in the shortest possible time
SCORING: 5 points to the first team that reaches the goal of the game, 3 points to the second, 1 point to all the others that have completed the exercise
VICTORY: The team that first reaches the goal of the game wins
Variants
Using different translocation systems: slalom, lateral translocation, running backwards, imitating the gaits of animals, etc.
Starting from different positions: seated, prone, supine, etc.
Carrying out some evolutions before the race: doing a turn on yourself, doing an extension jump, etc.
The animator assigns a number to each member of the team and then calls the number.
Call number 12 for example if you want row numbers 1 and 2 to start.
Going around with a ball: kicking it with your feet, dribbling it with your hands, rolling it on the ground, etc.
Advice
Materials
(any material to be placed along the route)
MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0011 - the slow train
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games, running games without the ball: chasing and catching games
Goal: basic physical-motor activity
Action:
Technical Sheet
Group / Team: in teams
Age: 3-7 years, 7-11 years
Departure
arranged in rows, in the field, behind the starting line ;, 2 or more teams, free number of players per team. The range varies from m. 10x20 up to m. 20x40, according to the number of participants
Execution
a path is established, which the teams moving (walking or running) must follow without ever stopping. The team that takes the longest time wins, without ever stopping.
RULES: it is forbidden to stop.
FOULS AND SANCTIONS: the team that stops even for a single moment is disqualified, the test still ends but obtains the minimum score
PURPOSE: to carry out the chosen path taking the longest time, without ever stopping
SCORE: 5 points to the first team and then to decrease according to the number of teams
VICTORY: the team that takes the longest time wins
Variants
Repeat the route taking as little time as possible
Advice
Materials
Based on the route built
MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0010 - run, run or chase around the circle
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games
Goal: basic physical-motor activity, basketball, walking, running, throwing, coupling and motor combination skills, space-time and dynamic differentiation skills, orientation skills, maximum speed, dexterity
Action:, dribble
Technical Sheet
Age: 7-11 years, 3-7 years, 11-14 years
Departure
arranged in a circle, in the field; not in teams. The range varies from m. 10x10 up to m. 20x20, according to the number of participants
Execution
the students are arranged in a circle, about 2 paces from each other. A pupil, holding a circle, goes around the circle and drops it between two children. As soon as the circle touches the ground, the two children get up and run, one clockwise and one counterclockwise, run around the circle made up of children and, the first to arrive, enters the circle. The first to arrive is the winner and has the right to replace the circle.
Place two balls in a basket in the center of the circle: the children must carry out the round after having taken one ball each by dribbling (At the end of the round, pull into the basket from which the balls were taken)
Make the turn instead of dribbling the ball with your hands by kicking it, or rolling it on the ground
RULES: it is forbidden to get up before the circle touches the ground.
PURPOSE: to be the first to return to the starting point
SCORE: 3 points to the first, 1 point to the second.
VICTORY: the one who first enters the circle wins
Variants
Run slalom among children in circles or use various other types of translocations and gaits.
Starting from different positions: sitting, prone, supine, etc.
Instead of the circle, drop a handkerchief silently to the ground behind the back of one of those in the circle; the child behind whom the handkerchief fell must catch the child who dropped it before it returns to the vacated spot after it has been around.
Advice
Be careful when children turn one clockwise and one counterclockwise
Materials
1 handkerchief, 1 circle, 2 balls.
MOVEMENT AND SPORTS GAME FOR CHILDREN - No. 0009 - eyes on it
GRAPHICS MADE WITH THE SOFTWAREGESTICS SPORTS
HTTPS://WWW.SPORTSCOACHINGSYSTEM.COM
Type and Action
Typology: movement and sports game for children, exercise running games without the ball: animation games
Goal: basic physical-motor activity
Action:
Technical Sheet
Age: 3-7 years, 7-11 years
Departure
arranged free, in the field; not in teams. The field is given by all the available space
Execution
students move freely in the space available. At a signal from the animator, the pupils freeze and look towards it.
PURPOSE: at the signal of the animator to be turned with the eyes towards him
Variants
Using in displacements, different systems of translocation and gaits
Advice
this simple game is very meaningful to start identifying the character and personality of your students